·
76% of
respondents said action and adventure games oftenlead to changed behaviour; and
addiction to such games can increase depression and anxiety
·
Two of every
three respondents said they prefer playing online games to going outdoors or having
social interactions
·
Children and parents tend to have a
shared behaviour when it comes to mobile gaming; six in every tenrespondents saidthat
they and their children spend roughly the same amount of time playing games
online
June09th,
2020, India: NortonLifeLock Inc. (NASDAQ: NLOK), a
global leader in consumer Cyber Safety, today unveiled the results of the third
edition of its India Digital Wellness Report – anonline survey of over 1,500
city-based Indian adults,which explores the growing popularity of online gaming
among smartphone users in the country. The report reveals that 87% of
respondents believe that online gaming takes a toll on their physical and
mental well-being. About 76% of respondents feelthat addiction to action games lead
to changed behaviour and can increase depression and anxiety levels, whereas
70% of respondents feel that children connecting with strangers while playing
games online can lead to cyber bullying, harassment, and violence.
Almost 73% of the parents in the survey
say that their children prefer shooting and adventure games, while 21% say that
their children show a preference for casino and card games. There is a sense ofgrowing
concern among parents as 45% of respondents say they find it difficult to
control their children’s smartphone usage.Interestingly, 81% of the respondents who put a check mechanism on
children’s usage of smartphones feel they have not been effective in
controlling the gaming time, as the children of 42%of these respondents play
games online for more than two hours every day.
However, online gaming seems to have some
positive impact,too,on users. About 81% of respondents feel that multiplayer
online games enhance teamwork skills, while 70% of respondents feel that
playing online games can make people smarter, as they improve brain
coordination and reaction.
“People could be
drawn to online gaming for entertainment, but data showsthat it is not all
about fun and games. The virtual playing field comes with risks such as identity
theft, cyber bullying, phishing,and credit card theft, to name a few,” said Ritesh
Chopra, Director, NortonLifeLock, India. “It is interesting to note that children
follow the same patterns as their parents when it comes to online gaming. Therefore,
it becomes extremely important for parents as well as children to be educated
about the threats that can compromise their safety and privacy in this complex
digital world. ‘Play well and stay safe’ seem to be the new mantra in these
challenging times.”
Females and GenX dominate the online
gaming space
The online
gaming space, largely perceived to be male dominated, seems to be dominated by females
instead. About 88% of female respondents find online games to be the best
pastime as compared to 86% of their male counterparts. Interestingly, 61% of female
respondents are willing to skip meals, sleep and other activities for online
games, as opposed to 45% of male counterparts.
Meanwhile,
about 92% of Gen X respondents consider online gaming to be the best pastime,
as compared to 88% of millennials and 81% of Gen Z respondents. About 65% of GenX
respondents are willing to skip their meals, sleep and other activities as
opposed to 55% of millennials and 38% of Gen Z respondents. However, 68% of Gen
Z respondents prefer online games to social interactions or going outdoors, as
compared to 62% of Gen X respondents and 64% of millennials.
Tier 1 and Tier 2 cities tend to give more
preference to online gaming to social engagement
About 93% of respondents in Lucknow and 90%of respondentsin
Bhubaneswar provide their children with access to play online games as compared
to 85% of respondents in Delhi/NCR, 78% respondents in Mumbai and 76% respondents
in Bangalore. According to the findings of the report, 96% of respondents in
Lucknow, 93% of respondents in Chandigarh, and 89% of respondents in
Bhubaneswar consider online gaming to the best pastime as compared to 87% of respondents
each in Delhi and Mumbai, and 91% of respondents in Bangalore. Furthermore, respondents
in metros, Tier-1 and Tier-2 cities show a similar pattern,preferring online
games to social gatherings or outings –Delhi(81%), Mumbai (70%), Bangalore (66%), Lucknow (79%), Chandigarh
(68%) and Bhubaneswar (70%).
Online gaming is fun,
but there are risks. NortonLifeLock recommends the following best
practices to help safeguard youronline identity and those of children:
Avoid
opening suspicious links:You might see a link that a player has
provided in an in-game chat. It is strongly advised to not open it. Phishing
and other link-based scams are very common, and one never knows who is sending
a link, or where it points, until it is too late. If the link is sent to the
child, advisethe childthe link is coming from a stranger and that opening it
could compromise one’s account.
Never
share account information: It is important to explain to children
why they should never share account information. The child’s account might contain
valuable personal information and digital data. Plus, it might be tied to a
credit card account. They should also understand that there are certain types
of information that game companies would never ask for —such as bank account
numbers or Social Security numbers.
Be
careful with microtransactions and community markets:To take advantage of the growing
gaming market, developers often offer new in-game items, map packs, and updates
for purchase in their store. The child might, or probably will, want to
buy certain virtual goods. If the child is going to participate, then one must only
use legitimate markets on the game brand’s platform.
Don’t
use personally identifiable information (PII) in your user profiles:PersonallyIdentifiable Information, or
PII, is data that could potentially be used to identify a particularindividual.
It includes details such as full name, age, email address, credit card number,
and more. Cybercriminals can sell PII on the dark web or use it to commit
identity theft.Have the child use fictional information like that of a favorite
comic book hero or movie character. Or simply have them skip the
profile-building process completely. For most online games, such information isnot
mandatory. Whatever you put in your profile might be publicly available; so, it
is important to be careful, especially when it concerns children.
About the NortonLifeLock India Digital
Wellness Report:
NortonLifeLock conducted an online
quantitative survey in 2019, with 1,572 active Indian users of smartphones and
the internet aged 18 and above. Data was collected during July 8- 16, 2019. An
even spread of respondents across different demographics such as geography
(North, South, East & West), gender and age was considered as a part of
this survey. The respondents interviewed fall under the NCCS A (NCCS stands for
New Consumer Classification System, which is used to classify households in
India basis the education of chief wage earner and the number of consumer
durables owned by the family). The survey aims to understand the current
consumer behaviour, usage and awareness of the risks that come along with the usage
of smartphone and mobile devices.
About
NortonLifeLock Inc.
NortonLifeLock Inc. (NASDAQ: NLOK) is
a global leader in consumer Cyber Safety. NortonLifeLock is dedicated to
helping secure the devices, identities, online privacy, and home and family
needs of nearly 50 million consumers, providing them with a trusted ally in a
complex digital world. For more information, please visit www.NortonLifeLock.com.
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