Growing integration
of smartphones and increasing number of digital platforms are expected to drive
the growth of Global Software Gaming Market by 2026.
According
to TechSci Research report, “Global Gaming
Software Market by Device Type (Smartphones, Tablets, PC Gaming
Consoles and Handheld Games), By Type (Action, Adventure, Stimulation,
Roleplaying, Sports, Puzzles and Others), By Distribution Channel (Online,
Offline), By End Use (Entertainment, Education and Others), By Region, By
Company, Forecast & Opportunities, 2026”, Global Gaming Software Market was valued at USD88.51 billion
in 2020 and is projected to grow at a CAGR of around 10.81% during the forecast period, owing to
the rise in the applications of smartphones, growing adoption of digital
distribution, growing demands for various applications in the entertainment and
education sector after COVID-19 pandemic. Additionally, the popularity of the
content creators and live streaming is also expected to drive the market. To meet the education and entertainment demands across
the globe, the software gaming proves to be a boon for both the sectors.
However, the high subscription charges and violent video gaming is likely to
hamper the market growth during the forecast period. Additionally, reputation management
and unionization can
further restrict the growth of the market.
Browse 119 Figures spread through 110 Pages and an in-depth TOC on
"Global Gaming
Software Market"
https://www.techsciresearch.com/report/gaming-software-market/5024.html
Global Gaming Software Market is
segmented based on type, gaming device type, end use, region, distribution
channel, and company. Based on region, the market can be fragmented into Asia
Pacific, Europe, North America, South America, and Middle East & Africa. Asia
Pacific contributes the highest share of 48.54% in the market and is expected
to grow at a significant pace on account of its high technological investments
and new user engagement.
Based on end use, the market can
be divided into entertainment, education, and others. The entertainment segment
dominates the market with a share of 48.94% in 2020, primarily due to increasing number of
smartphones and gaming software users, etc., as software games are highly
relied upon when it comes to entertainment.
Based on gaming device type, the market can be split up into smartphones,
PC, gaming consoles, handheld games, and tablets. The smartphones segment
dominates the market with a share of 33.05% in 2020 due to increase in the
demand for mobile devices.
Based on game type, the market can be apportioned into action, adventure,
stimulation, role playing, puzzles and others. The action segment dominates the
market with a share of 25.79% in 2020 as they are beneficial for physical, psychological,
and social activities and help in improving the perceptual decision-making
qualities among users.
Based on gaming channel type, the market can be divided into online and
offline. The online segment dominates the market with a share of 53.75 in 2020
as players find them more exciting due to the option of choosing unlimited
number of players across the globe.
Disney Interactive Studios, Inc., Electronic
Arts, Inc., Tencent Holding Ltd., Ubisoft Entertainment SA, Google LLC, NCSoft Corporation, Nexon Co.
Ltd., Nintendo Co, Ltd., Electronic Arts, Inc., Valve Corporation are some of the
leading players operating in the Global Gaming Software Market. These companies
are launching high interactive and user-friendly gaming software. The companies operating in the market are using
organic strategies such as new product launches and collaborations to boost
their shares.
Download
Sample Report @ https://www.techsciresearch.com/sample-report.aspx?cid=5024
Customers
can also request for 10% free customization on this report.
According
to TechSci Research report “Global
Gaming Software Market is anticipated to grow at a tremendous pace during the
forecast period due to the increasing smartphone growth, new customer engagement, need of software games in the fields education
and entertainment, and the growing adoption for digital distribution”, said Mr. Karan Chechi, Research
Director with TechSci Research, a research based global management consulting
firm.
“Global
Gaming Software Market by Device Type (Smartphones, Tablets, PC Gaming Consoles
and Handheld Games), By Type (Action, Adventure, Stimulation, Roleplaying,
Sports, Puzzles and Others), By Distribution Channel (Online, Offline), By End
Use (Entertainment, Education and Others), By Region, By Company, Forecast
& Opportunities, 2026”, has
evaluated the future growth potential of Global Gaming Software Market and
provides statistics and information on market size, structure, and future
market growth. The report intends to provide cutting-edge market intelligence
and help decision makers take sound investment decisions. Besides, the report
also identifies and analyzes the emerging trends along with essential drivers,
challenges, and opportunities in Global Software Gaming Market.
These benefits are really important for software development. Also, have you ever wondered how this development takes place? You know, recently I decided to familiarise myself with the discovery phase of hiring full stack developer which helped me to develop more in this field. Looking at the statistics, it can be said that many companies were closed because of poor research planning at the height of discovery and software development. So you can protect yourself and learn more about it.
ReplyDelete