- Campaign used to drive awareness & consideration in home markets and guide pan-India brand & business expansion strategy for 2021
- South & West regions of India to be the next key focus for strategic expansion
April 5, 2021: Practically, India’s first experiential learning app, designed to make learning immersive and increase retention in STEM learning among students of class 6 to 12, launched its first-ever brand campaign around the theme - ‘Bring Learning Alive’ in December 2020. The campaign has garnered 3x growth and the app has successfully crossed 330,000 downloads till date. The TVCs have garnered over 32 million+ views combined on YouTube and seen above average and consistent view rates, even after two months of launch, indicating relevance and popularity of the campaign amongst the target audience. This has been one of the highest by an EdTech company in India, without celebrity endorsement, so far.
The campaign was released across all mediums including print and television targeting Telangana and Andhra Pradesh, and, social and digital media with a pan-India focus. The rationale behind this dual pronged strategy was to drive awareness and consideration in the home market and test markets at a pan-India level to gauge the brand’s traction. Hence, the focus of ATL was majorly to establish the brand and drive awareness, while digital was aimed at building awareness and performance. The brand also signed a two-week Associate Sponsorship deal with Bigg Boss Telegu Season 4.
Aligning the marketing strategies around the brand proposition “Bring Learning Alive”, the campaign was released in the priority markets of Andhra Pradesh and Telangana. The digital campaign ran in the top 40 cities across the country with a greater emphasis on Mumbai, Delhi, Bangalore and Chennai. Predominantly, the metros and Tier-1 cities attracted larger traction. The campaign saw healthy participation among parents in the age group of 35 to 55 years and students in the age group of 11 to 17. Interest was also evinced among people of the age group of 18 to 24 years who visited the website for programs related to Coding++, Test Preparation, etc. Practically also featured amongst the top brands in pure search volumes among EdTech players in Andhra Pradesh and Telangana during the campaign, clearly emerging as a strong challenger brand for the incumbents and indicating resonance with the target audience.
Commenting on the achievement, Mahadev Srivatsa, Vice President - Marketing & Brand Strategy at Practically, said, “We are overwhelmed with the response to our first brand campaign. This dream start has given us immense confidence to achieve our goal of being the most loved and trusted e-learning brand. And this couldn’t have come at a better time as we turn 1 in April! The increased engagement and stickiness speak volumes about the acceptance of our innovative product content, ease of use and other features. Replicating this success, we plan to expand our footprint in the West and South of India soon. With our aggressive marketing plans, we aim to make Practically known to every Indian household in the coming months”.
The campaign communication highlighted the brand’s strengths and showcased its unique features. This includes interactive simulations, 3D videos, AR experiences which bring learning to life, literally. An AI-based mascot – Proton who can help resolve queries 24x7, teachers who conduct live classes and doubt resolution, personalized sessions especially for after-school help and a new coding course - Coding++ were launched during the campaign.
About Practically:
Founded in 2018 by Mr. Subbarao Siddabattula, Founder & CEO, Ms. Charu Noheria, Co-Founder & COO and Mr. Ilangovel Thulasimani, Co-Founder & CTO, Practically uses next-generation interactive methods, such as Augmented Reality (AR), Simulations and 3D videos for an enhanced learning experience.
Practically is an intelligent, interactive and immersive learning app for students of classes 6 to 12 with a focus on STEM learning. Practically is the only such product in the world that combines game engine, immersive learning assets, and AI assisted study buddy all in one compact cross platform app. Through its patent pending technology, thousands of exhilarating, life-like simulations, and Augmented Reality (AR) experiences are combined with learning pathways to bring learning alive and increase rate of retention of concepts. Practically also offers Live classes, Coding ++ course and a 24x7 Seek Help feature for doubt resolution, where students can reach out to subject experts on the platform. 330,000+ students and 200+ schools across India have already started benefiting from the engaging content on Practically.
The Practically School Solution, a B2B2C offering, gives schools and its teachers access to the Practically teacher app FREE of cost. Teachers can access 3000+ videos and 1000+ Simulations/AR and features like reports, test-preps, polls, analytics, assigning homework, etc. The app covers universal curriculum across Math and Science for 6th to 12th grades. Over 200 schools across India and Middle East are using Practically to enable online classes during the pandemic and this number is growing very fast.
So far, Practically has raised over $9M from Siana Capital, Exfinity Ventures, YourNest Venture Capital, IDFC Parampara, and angel investors.
Recently, Practically was awarded the EdTech Startup of the Year at Startup Awards 2021 by Franchise India & Entrepreneur India magazine. Practically was also adjudged the Most Innovative STEM Solution by Elets Digital Learning magazine at the World Education Summit 2021 last week.
You can watch the latest brand commercial on YouTube. The app is available for download for free on Play Store and App Store. Visit the Practically website here: https://www.practically.com/
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